Light tome of the lost Eloy tribe:
Long before the formation of Hyrule as a central power there existed the lost but once legendary Eloy tribe known as the sun people for there total mastery of light
Spell Name: Magical Photosynthesis
MP Cost: none
Type: Light Spell
Effect: The user actually converts the light hitting their bodies in to magical energy for them to use in effect recharging their mp when ever they are visible in light
History: The ancient and most principled technique of the long forgotten Eloy tribe
Use: Used to refill ones magical reserves in a hurry
Spell Name: Visible spectrum manipulation
MP Cost: 2 mp per alteration per post
Type: Light spell
Effect: The user performs light magic to literally bend and shape the light which makes up all that is visible allowing them total control over what target opponents see or do not see allowing them to create illusions, make objects invisible, distort or change the victims sight or even take away all visible light from an opponents eyes making them unable to see anything until the spell is lifted
History: The Eloy used this long ago to remain hidden from their enemies or scare away invading tribes
Use: It can be used as an illusion or practically in battle
Spell Name: Beam of Ignition
MP Cost: 12
Type: Light Spell
Effect: The user fires a beam of extremely condensed light which burns what it falls on with an intensity greater than any flame
History: Developed by the Eloy as one of the three great beams
Use: To ignite fires or burn objects/opponents
Spell Name: Beam of Combustion
MP Cost: 18
Type: Light Spell
Effect: The user fires a beam of condensed light which explodes on impact for a large amount of destructive power, the beam can be shined over a wider area to create more explosions
History: The second of the Eloy tribes three great beams
Use: To out right destroy rather than damage
Spell Name: Beam of Separation
MP Cost: 15
Type: Light Spell
Effect: The user fires a beam of condensed light which is capable of cutting clear though mater with greater ease than any blade, as it is a beam of light the user must be very careful with its range
History: the last of the Eloy tribes three great beams
Use: Used to cleave through obstacles
Spell Name: Warping beam
MP Cost: 20
Type: Light Spell
Effect: The user fires a beam of light which can bounce off or penetrate through most mater but is completely harmless, the true genius of the ability is the users power to travel through the beam of light and surface on the other side as if they had traveled instantaneously. As it is a beam of light it is impossible to see the beam until it or light coming from it has reached your eyes making it seem that the user appears and disappears in a flash of light
History: The warping beam is what gave the Eloy their reputation as legendary god like people, their ability to seemingly materialize from light
Use: Use to get from place to place at instant speeds
Spell Name: Glare resistance
MP Cost: n/a
Type: Light Spell/enchantment
Effect: prevents the user from going blind or succumbing to glare from excessive light, this enchantment also gives the user the ability to see the complete spectrum of light preventing their vision from being obscured or disabled
History: A necessary spell to allow the Eloy tribe to use their techniques
Use: The enchantment is placed on the users eyes than forgotten
Spell Name: Fantastic light barrier
MP Cost: 32
Type: Light Spell
Effect: Creates and shapes actual solid mater from light and magic, this can be any shape or size but is not subject to gravity as it has no mass making it a rather poor weapon
History: The sole defensive technique of the Eloy tribe
Use: Used defensively
Spell Name: The elder star
MP Cost: 100
Type: Light Spell
Effect: Creates a giant ball of hyper condensed light energy and sends it crashing to earth
History: The most devastating technique of the Eloy tribe, and the one which led to their downfall (3 post warm up 2 thread cool down)
Use: Only as a last report as it can easily wipe out the user with it if used unwisely